Recomiendo verlo en HD desde vimeo
I advise to watch it in HD from vimeo
Aquí está por fin la animación... oooooeoeoeoe... ha sido un poco heavy... a veces frustrante... pero bueno a valido mucho la pena.
La idea surgió al ver un matte que hicieron los de Blizzard, creo que para el WOW, cuando estaba en Plantet 51 desarrollando en 3d los entornos, vegetación y dando soporte a matte painting. Entonces empezaron a aparecer ideas de como ahorrar tiempo (que es muy valioso... pero mucho...) utilizando matte paintings para algo más que para fondos. Buscando información por ahi he visto matte paintings de hasta primeros planos... cosas realmente curiosas y algunas brutales... Resumiendo, que me ha resultado interesante el tema y aquí os presento el resultado del primer test y os muestro parte del proceso.
The animation is out... oooooeoeoeoe... it has been a bit heavy, sometimes frustrating, but it has been worthwhile.
The idea came up when I looked up a Blizzard's matte painting, I think it was for WOW, when I was working in Planet 51 with the 3D development of enviroments, vegetation and to support matte painting department as well as the shading. Then ideas begin to come up to save time (it is very valuable) using matte paintings for something more than backgrounds. Searching information I have watch matte paintings videos for close ups... curious and amazing things... In short, I've found it very interesting and here I show you the firts test result and part of the process.
It is the final matte painting, the original size is 10000 pixels, and would become the main focus of the exercise. The idea was to do a matte painting that would enable to the camera free enough rotate and an important zoom. Here it is the concept I created in Max, it is where I animated as layout, it worked to establish the image size, objects scale, depth, timing, etc., as the final animation, it changed enough and I had to redo anything. Also I update a picture with the 3D elements I used as support. The rocks are modelling from a subdivided box and procedural displace, the bushes are scattered with PFlow and the light posts are from Google 3D gallery... very useful in cases like these.
En próximas pruebas intentaré una especie de "multidomo", un domo con capas para crear más sensación de profundidad y conseguir a parte de rotación algún tipo de movimiento de cámara. Pero la caña será con camera mapping... que creo que es con lo que empezaré los nuevos tests...
In the next tests I will try to use some like a "multidome", a dome with layers to give more sensation of depth and to obtain some camera movement besides the rotation. But the camera mapping is more difficult... I think it is with I will start the new tests...
COMPOSICION & POSPRODUCTION
These are some set-ups of the layers and the Nuke tree. The color correction was done in After effects because I don't know to work with Nuke very well yet and I haven't found a damned "color balance". I update this because as a beginner I am, if I would find this information would be very useful and if someone knows a better way to do it please let me know, because all comments, advices and criticisms are welcome.