Friday, December 20, 2019
Look Development and Art Direction
Sherwood Characters
Some turntables of the main characters I did for Sherwood where I worked as Lead of Look Development. Everything was done in Substance Painter including the wrinkles and the head damage of the Sheriff. You can see TV show in Youtube Originals. The first episode is for free.
Wednesday, August 23, 2017
Character Development Exercise 3
I've started a serie of character development/preview exercises where the main difficulty is the adaptation to multiples styles from other artists.
For the third one, i've used a concept art from the great artist Borja Montoro.
Monday, May 22, 2017
Character Development Exercise 2
I've started a serie of character development/preview exercises where
the main difficulty is the adaptation to multiples styles from other
artists.
For the second one, i've used a concept art from Jin Kim, an awesome artist.
For the second one, i've used a concept art from Jin Kim, an awesome artist.
Tuesday, May 9, 2017
Character Development Exercise 1
I've started a serie of character development/preview exercises where
the main difficulty is the adaptation to multiples styles from other
artists.
For the first one, i've used a concept art from Carter Goodrich, I love his sharp humor.
For the first one, i've used a concept art from Carter Goodrich, I love his sharp humor.
Monday, March 6, 2017
Wednesday, February 1, 2017
Tuesday, November 29, 2016
Monday, May 16, 2016
Wolf (w.i.p) (updated)
He empezado a modelar este lobo mutante para hacer algunas pruebas de texturas orgánicas en mari, substance painter y con la suit de quixel. En los proximos días iré actualizando el post.
I start to modelling this mutant wolf to make some tests of organic textures in mari, substance painter and the quixel suit. I will update this post in the next days.
Ahora la anatomia está un poco mejor y como podeis ver, le he cambiado la expresion facial... más cañero ;)
Now the anatomy is a little better and as you can see, I have changed the facial expression ... more powerful ;)
El primer intento de vestuario y mochila-cohete. Tambien he corregido un poco más la anatomia
The first costume and rocket pack attempt . I have also corrected a bit more the anatomyTuesday, May 10, 2016
Springfield XDM-9 Lowpoly
Springdield XDM-9 from caktusbill on Vimeo.
Otro modelo en lowpoly. Esta vez està modelado en max mediante booleanas y detallado en zbrush. El bake de las texturas está hecho con xnormal y el texturizado con la suite de Quixel, buffff... otro pedazo de programa.
Another lowpoly weapon, This time it's modeled in max with booleans and
detailed in zbrush. I bake the maps with xnormal and I textured it
with Quixel suite... yeeeeeeeessss....another awesome software.
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